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- SpaceWar
- --------
-
- SpaceWar has two executables: the server and the game.
-
- The server:
- The server code should run on any UNIX system. It registers players,
- passes important messages between them, and handles contention for non-
- sharable resources (namely flags). Start the server on any system, then
- use the server's hostname when starting the game.
-
- The game:
- The game code uses Inventor, Motif, and GL and therefore only runs
- on systems with graphics heads (it requires a Z buffer too).
-
- Playing:
- To play first start the server on some system (type 'sws'). The server
- will take up very little CPU time even when a game is going on because it
- only wakes up when there is an important message to handle. It ignores
- the ship information broadcast packets flooding the network.
- Once the server is running, players may join. You must supply a server
- to connect to, a team to play on, and a call sign to use. The usage is:
- sw -n callsign -s server teamname
- The first character of teamname is significant and may be one of 'r', 'g',
- 'b', or 'p' for the red, green, blue, or purple team, respectively.
- See the help pages (sw.hlp in showcase format) for detailed information
- on how to play.
-
-
- Implementation notes:
- * I needed to fix /usr/include/gl/image.h to work with C++.
- The only change was to add parameters to the iopen call.
- Original: IMAGE *iopen();
- Fixed: IMAGE *iopen(char*, char*);
- IMPORTANT!!! This change must be made for the program to compile.
-
- * The explosion movie was shamelessly sampled from "Star Wars"
- so there may be some copyright problems.
-
- * The audio was taken from the Prosonus sounds and the bz sounds
- supplied with IRIS systems.
-
- * You may notice some references to a radio. This was not
- implemented.
-
- * The explosion display sometimes causes a graphics FIFO timeout.
- This is not consistently reproducible (it's pretty rare).
- The following are taken from SYSLOG:
- WARNING: Gr2PixelDma: TIMEOUT gfx DMA did not complete
- (finish flag not set)
- WARNING: Gr2PcxSwap: TIMEOUT gfx context switch did not
- complete (Start)
- WARNING: Graphics error: GE PC = 0x4056
-
- * Much of the game can be customized with resources. The following
- resources are defined (listed with the app-defaults):
-
- sw*label*fontList: -*-helvetica-bold-r-normal-*-14-*
- sw*info*fontList: -*-helvetica-medium-r-normal-*-14-*
- sw*XmText.background: #999999
- sw*status*fractionBase: 10
- sw*status*rightPosition: 3
- sw*weapons*label.labelString: Weapons:
- sw*shields*label.labelString: Shields:
- sw*laser*label.labelString: Laser:
- sw*missile*label.labelString: Missiles:
- sw*thrust*label.labelString: Thrust:
- sw*fuel*label.labelString: Fuel:
- sw*radio*label.labelString: Radio:
- sw*radio*off.labelString: Off
- sw*radio*team.labelString: Team
- sw*radio*all.labelString: All
- sw*sound*label.labelString: Sound:
- sw*sound*off.labelString: Off
- sw*sound*warning.labelString: Warn
- sw*sound*all.labelString: All
- sw*radar*label.labelString: Radar:
- sw*target*label.labelString: Target:
- sw*message*label.labelString: Messages:
- sw*score*label.labelString: Score:
- sw*players*label.labelString: Players:
- sw*flag*label.labelString: Flag:
- sw*pause.labelString: Pause
- sw*help.labelString: Help
- sw*quit.labelString: Quit
- sw*regularName: Regular
- sw*explosionDirectory: .
- sw*soundsDirectory: .
- sw*geometry: 1000x740
-
- The geometry resource given is suitable for small displays. For a larger
- display 1280x880 works better.
-